//==============================================================================
// arrow flaming_anim.txt
//==============================================================================

//==============================================================================
define ArrowSmoke
{
   SetSelector
   {
		TechLogic none/Burning Pitch/Flaming Weapons Active
		set hotspot
		{
			version
			{
				Visualnone bummy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle sfx a arrow smoke
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle sfx a arrow smoke
			}
		}
	}
}

//==============================================================================
define Fire
{
	SetSelector
	{
		TechLogic none/Burning Pitch/Flaming Weapons Active
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}	
		set hotspot
		{
			version
			{
				Visualparticle SFX A Burning Pitch Arrow
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Burning Pitch Arrow
			}
		}
	}
}

//==============================================================================
define DemonSlayer
{
   SetSelector
   {
		TechLogic none/Demon Slayer
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle Special E Petesuchos Ball Glow
			}
		}
	}
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		Targetlogic none/MythUnit/BuildingClass/Ship/AbstractSiegeWeapon/AbstractCart
	  	set hotspot
		{
			version
			{
				Visual Attachments A Arrow
			}
		}
	  	set hotspot
		{
			version
			{
				Visual Attachments A Arrow
				connect FIRE DemonSlayer hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments A Arrow
				connect FIRE Fire hotspot
			//	connect FIRE ArrowSmoke hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments A Arrow
				connect FIRE Fire hotspot
			//	connect FIRE ArrowSmoke hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments A Arrow
				connect FIRE Fire hotspot
			//	connect FIRE ArrowSmoke hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments A Arrow
				connect FIRE Fire hotspot
			//	connect FIRE ArrowSmoke hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
   SetSelector
   {
		Targetlogic none/BuildingClass/Ship/AbstractSiegeWeapon/AbstractCart
	  	set hotspot
		{
			version
			{
				Visual Attachments A Arrow_Bored
			}
		}
	  	set hotspot
		{
			version
			{
				Visual Attachments A Arrow_Bored
				connect FIRE DemonSlayer hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments A Arrow_Bored
				connect FIRE Fire hotspot
				connect FIRE ArrowSmoke hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments A Arrow_Bored
				connect FIRE Fire hotspot
				connect FIRE ArrowSmoke hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments A Arrow_Bored
				connect FIRE Fire hotspot
				connect FIRE ArrowSmoke hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments A Arrow_Bored
				connect FIRE Fire hotspot
				connect FIRE ArrowSmoke hotspot
			}
		}
	}
}
